AUDIOBOOK APPLICATION

User-Centered Design

Design Strategy

Business Goal - Design an audiobook application to enhance listeners experience to be more useful and enjoyable
Cross Channel - Mobile Application
Target Users - Individuals with an inclination to listen audiobooks, articles, podcasts, etc
General Tasks-
  • Highlight audio, equivalent to highlighting text in a book.
  • Take notes on parts of the audiobook you find interesting
  • Categorize and prioritize highlighted content for revisit
  • Bookmark timestamps
Insights - View recommendations powered by insights from highlights

Time limit - 3.5 hours
Technology Constraints - Impact of internet

User Research

Qualitative Research

I interviewed 2 users to know about their views on a current audiobooks applications
  • How often do you read audiobooks?
  • How do you discover content?
  • Is there anything you would like to change in the applications you are using?
  • How often do you share the content with your friends?

Customer Journey

Information Architecture

Wireframes (low-fidelity)

Paper prototyping helped me focus on the important things and re-iterate the information architecture. Also, it helped me identify reusable components that can be created for each screen to speed-up the design process.

UI Kit

Mockup Screens (Medium-fidelity)

Dashboard

Highlights

View by Priority

Audiobook Opened

Start Highlighting

Stop Highlighting

Select Collection

Set Priority

Notification interval

Share Content

Adding Notes

View Menu within audiobook